It helps that the characters themselves are likable and well-drawn Alm and Celica especially are eminently appealing, but their friends and followers are likewise lovingly portrayed, and though Celica’s forces start off with quite a bit more personality than Alm’s, things even out quickly enough. After a quick series of catastrophic events Alm and Celica find themselves separated, and eventually raised in different lands you meet them again a decade or so in the future, and take control of the two heroes in turn as you direct them on their individual missions to help pull the continent out of chaos - Alm to help quell a Zofian coup, and Celica to find the goddess Mila.Įchoes’ narrative arc is engaging, snappily-paced, and sweetly character-focused it’s also almost reassuringly straightforward after Fates’ timeline-hopping epic, and we appreciated the storybook-style approach. The Valentia they know is a continent built on an uneasy truce, bisected by the dueling gods of Duma, with his highly-regimented northern kingdom of Rigel, and Mila, with her kind and carefree paradise of Zofia in the South. It was the last Fire Emblem on the Famicom, and now the last on the 3DS, and we can’t think of a better swansong - this is a brilliant strategy RPG that has something for everyone, from Fates and Awakening fans and old-school Fire Emblem fiends to JRPG junkies in general.įire Emblem Echoes starts off in the middle of a childhood love story two young friends named Alm and Celica make a promise to stay by each others’ side, as they dream of adventure and a life beyond their Valentian village of Ram. After the hugely successful Awakening and Fates showed the series is right at home on the 3DS, Nintendo has brought it full circle with Fire Emblem Echoes: Shadows of Valentia, a remake of Gaiden for the modern age. Those first two examples are well known, but as a Japan-only sequel to the first Famicom Fire Emblem, Gaiden hasn’t had much of a place in the Western gaming cannon - until now. 2 (in the West, at least) exchanged running-and-jumping for ballistic gardening, and Fire Emblem Gaiden turned the then-young tactics series sideways by adding dungeons, towns, random battles, and all sorts of RPG trappings to its chess-like core. Zelda II: The Adventure of Link famously swapped overhead adventuring for side-scrolling action, Super Mario Bros. Nintendo has a habit of switching things up in sequels, and especially in the NES days that tendency resulted in some gloriously divergent sophomore installments.
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